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Every player clip, ready for your feed

Every clip your players upload, sized for each feed and checked before it goes live.

Talk to the team
Try it free
  • Watermarked share copy640 × 800 · H.264
  • Encoded for the feed640 × 640 · H.264
  • Cropped for stories406 × 720 · H.264
  • Link preview still from the gameplay clip
    Link preview thumbnail800 × 600 · 37 kB
  • Grid thumbnail still from the gameplay clip
    Grid thumbnail extracted320 × 320 · 13 kB
  • Encoded for replay960 × 540 · H.264

Trusted since 2009 by
the world’s most ambitious platforms.

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Workflow examples

One pipeline for every player upload

Prepare highlights for playback, check every community upload, and route clips, screenshots, and mods through reusable processing Templates.

Play highlights the moment they post

Recorded matches and highlights become adaptive HLS with a poster frame, so a clip starts quickly in your launcher or on a phone.

1080p5.0 Mb/s720p2.8 Mb/s480p1.2 Mb/s360p0.6 Mb/s
match-highlight.mov

Every player upload checked first

Scan mods and archives for known malware and add NSFW labels to images, then apply your own moderation rules.

Incoming player uploads
clutch-round.mp4
No issues detected
custom-skin.png
No issues detected
free-coins.zip
Malware detected
fan-art.jpg
No issues detected
lobby-pic.jpg
NSFW flagged
map-preview.png
No issues detected
speedrun.mp4
No issues detected

Route each upload to the processing it needs

Clips, screenshots, mods, and commentary are sorted by file type and by the source your platform passes along, and each one is sent through the processing it needs, automatically.

FileSourceRouted through
File
clutch-round.mp4
Source
Game client
Routed through
  1. /video/encode
  2. →/video/thumbs
File
screenshot.png
Source
Game client
Routed through
  1. /image/optimize
File
fan-art.jpg
Source
Community
Routed through
  1. /image/describe
  2. →/image/resize
File
mod-pack.zip
Source
Mod workshop
Routed through
  1. /file/virusscan
  2. →/file/decompress
File
tournament-vod.mp4
Source
Esports team
Routed through
  1. /video/encode
  2. →/video/adaptive
File
commentary.mp4
Source
Creator
Routed through
  1. /video/encode
  2. →/speech/transcribe
File
bug-report.zip
Source
QA tester
Routed through
  1. /file/virusscan
  2. →/file/decompress
File
montage.mov
Source
Community
Routed through
  1. /speech/transcribe
  2. →/video/subtitle
File
avatar.png
Source
Profile settings
Routed through
  1. /image/resize
File
map-preview.png
Source
Level editor
Routed through
  1. /image/resize
  2. →/s3/store
File
speedrun.mp4
Source
Creator
Routed through
  1. /video/encode
  2. →/video/thumbs
File
custom-skin.png
Source
Mod workshop
Routed through
  1. /image/describe
  2. →/image/optimize
File
clan-banner.png
Source
Community
Routed through
  1. /image/resize
  2. →/image/optimize
File
boss-fight.mp4
Source
Game client
Routed through
  1. /video/encode
  2. →/video/adaptive
File
clutch-round.mp4
Source
Game client
Routed through
  1. /video/encode
  2. →/video/thumbs
File
screenshot.png
Source
Game client
Routed through
  1. /image/optimize
File
fan-art.jpg
Source
Community
Routed through
  1. /image/describe
  2. →/image/resize
File
mod-pack.zip
Source
Mod workshop
Routed through
  1. /file/virusscan
  2. →/file/decompress
File
tournament-vod.mp4
Source
Esports team
Routed through
  1. /video/encode
  2. →/video/adaptive
File
commentary.mp4
Source
Creator
Routed through
  1. /video/encode
  2. →/speech/transcribe
File
bug-report.zip
Source
QA tester
Routed through
  1. /file/virusscan
  2. →/file/decompress
File
montage.mov
Source
Community
Routed through
  1. /speech/transcribe
  2. →/video/subtitle
File
avatar.png
Source
Profile settings
Routed through
  1. /image/resize
File
map-preview.png
Source
Level editor
Routed through
  1. /image/resize
  2. →/s3/store
File
speedrun.mp4
Source
Creator
Routed through
  1. /video/encode
  2. →/video/thumbs
File
custom-skin.png
Source
Mod workshop
Routed through
  1. /image/describe
  2. →/image/optimize
File
clan-banner.png
Source
Community
Routed through
  1. /image/resize
  2. →/image/optimize
File
boss-fight.mp4
Source
Game client
Routed through
  1. /video/encode
  2. →/video/adaptive
Outcomes

What your players notice

The pipeline stays out of sight. What players see is clips that start fast, look right in every feed, and uploads that simply finish.

  • Highlights play the moment they post

    Clips become adaptive streams with a poster frame, so playback starts quickly in your launcher, on the web, or on a phone.

    HLS · 360pHLS · 720pHLS · 1080p
  • Every share looks right

    One upload becomes the 9:16, 1:1, and 16:9 versions each feed expects, with a thumbnail and your watermark on the share copies.

    9:16 · Stories1:1 · Feed16:9 · Web
  • Long recordings finish uploading

    Resumable uploads pick up where they left off, so a dropped connection never means sending a whole match recording again.

    ranked-match.mp4
    2.4 GB
    Uploading part 1 of 8
  • Clips make sense with the sound off

    Commentary is transcribed and burned in as subtitles, for everyone scrolling your feed on mute.

    He’s through on goal with seconds left…Cuts inside, shoots, and it’s in!What a finish to win the match.
    Sound off
Coursera
Having a solution for both uploading and transcoding has been a godsend for the current scale that we are at five years after first choosing Transloadit.
Jon WongEngineer, Coursera
Gaming media workflows

What can Transloadit help with?

Six workflows gaming platforms build on Transloadit. Each one is a Robot, or a recipe of them, already in our library.

Resumable uploads from the game

Resumable uploads over tus from your game client and companion app, so a long match recording survives a dropped connection.

Every feed size, from one clip

Crop and encode each highlight into 9:16, 1:1, and 16:9 for your feeds and socials, with your watermark on the share copies.

Highlights that play anywhere

Encode player clips and tournament recordings for adaptive HLS playback, in your launcher, on the web, or on a phone.

Thumbnails for every clip

Pull poster frames and thumbnails from every upload, so your clip gallery shows a moment worth opening.

Mods and fan art, checked first

Scan mods and archives for known malware and label NSFW images, so your moderators review only the flagged uploads.

Subtitles for sound-off viewing

Transcribe the commentary in each clip and burn in subtitles, for players and fans scrolling your feed with the sound off.

Build versus buy

You keep the game. We run the media pipeline.

Transloadit is the processing layer, not a replacement for your game backend, community tools, or video player. Here is exactly where the line sits, so nobody discovers it during integration.

Your platform
Uploads from your users
Imports from storage and URLs
Server uploads through our SDKs
files
results
Transloadit
Virus scan/file/virusscan
Resize images/image/resize
Encode video/video/encode
Your platform
Uploads from your users
Imports from storage and URLs
Server uploads through our SDKs
Transloadit
Virus scan/file/virusscan
Resize images/image/resize
Encode video/video/encode
results and webhooks

What stays with your platform

  1. 01Player accounts, friends, and privacy settings
  2. 02Moderation policy and the final call on flagged uploads
  3. 03Leaderboards, recommendations, and what each player sees
  4. 04Retention and takedown when a clip is deleted or reported

What Transloadit handles

  1. 01File upload or import and server-side processing execution
  2. 02Video, image, audio, caption, and export steps
  3. 03Structured Assembly status and retryable notifications
  4. 04On-demand transformation and Smart CDN delivery, when enabled
Why gaming platforms pick Transloadit

A media pipeline you do not have to maintain

Skip the encoders, queues, and upload retries. Get the same primitives the New York Times and Coursera rely on.
Encoding controls

Choose encoding presets or custom FFmpeg parameters for codecs, resolution, bitrate, and containers.

Clips without a nightly batch

Each clip is encoded and its thumbnails extracted in parallel, from the same upload.

Security controls you configure

Signed uploads, virus scans, scoped credentials, and processing in the US, EU, or Asia Pacific.

Scales itself

Workers autoscale through launch days and tournament finals. Extra work queues instead of failing.

Your storage, your rules

Originals and renditions export to your S3, GCS, Azure, or R2 storage. Temporary copies are purged.

Built for engineers

Maintained SDKs for Node.js, Python, Go, and more, and JSON Templates you can version control and test in CI.

Talk to the team

Gaming media processing questions

The answers we would give on an evaluation call, including the cases where another tool is the better choice.

Does Transloadit handle live streaming?

No. Transloadit has no live ingest, so the live broadcast itself belongs to a dedicated streaming service. Once the stream ends and its recording is saved, Transloadit processes the replay like any other upload, and can stream recorded clips as adaptive HLS, including segments encoded on demand as viewers press play.

What happens on launch day, when every player uploads at once?

Workers autoscale with demand, so there is no capacity to provision for launches, season resets, or tournament finals. Your plan’s Priority Job Slots set how many jobs run at once; additional work queues instead of failing, and you can upgrade or arrange extra slots with our team ahead of a planned peak.

Can one player clip become every aspect ratio our feeds use?

Yes. Define each version once in a Template, such as 9:16 for stories, 1:1 for the feed, and 16:9 for your website, and every uploaded clip is cropped, encoded, and watermarked for all of them in the same Assembly.

Can Transloadit moderate uploads for us?

Transloadit returns NSFW labels for images and virus scan results as Assembly results, and can reject a file that fails a check. Your platform owns the moderation policy, the review queue, and the final decision on what is published.

How do we stop abuse of a public upload endpoint?

Sign every upload request on your backend with an expiry, so only the parameters you approved can run. Filter Steps reject files by type, size, or duration before processing, and virus scanning stops malware before a file reaches your storage. Read about Signature Authentication

Does Transloadit keep copies of our players’ clips?

Only briefly. Temporary processing copies are deleted after 24 hours by default, and originals and renditions are exported to the storage you configure. Deleting a clip or acting on a takedown request happens in your own systems. NSFW labeling and transcription Steps call an external provider, so check that provider’s region against your players’ requirements.

Is Transloadit a game backend?

No. Transloadit is the processing layer between your players’ uploads and your storage. Accounts, matchmaking, and moderation stay in your platform. Smart CDN can deliver right-sized variants on demand when you enable it. See how Transloadit Smart CDN works

Try Transloadit

Player media, on one API.

Run a sample of your players’ clips and screenshots through your first pipeline, and export every rendition to your own storage.

Clips stuck waiting to encode
Playable versions without a nightly batch
Recordings that fail halfway through upload
Resumable uploads from the game client
A different crop for every channel
9:16, 1:1, and 16:9 from one clip
Malware hidden in mod uploads
Every upload virus-scanned first
Launch-day traffic spikes
Autoscales through every launch
Procurement asks about residency
US, EU, or Asia Pacific, selected per job
GDPR
GDPR
HIPAA
HIPAA
ISO 27001ISO27001
ISO 27001
AES-256
AES-256
SOC 2 Type II
SOC 2 Type II
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